Monday, August 10, 2015

Bret Watkins Show Reel

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Show Reel Breakdown

Bret Watkins
brettravenwatkins@gmail.com

Show Reel Breakdown

Shot 1: Insurgent - Wire Bodyflop
  • Nuke, Proprietary Stereo Software
  • Cleanplated character, created areas of the rope for recreation matching motionblur. Modified existing Roto, and created as needs roto. Placed elements into depth utilizing disparity and roto.
Shot 2: Insurgent - HUD Kate
  • Nuke, Proprietary Stereo Software
  • Cleanplated character to character, and character to background. Modified existing Roto, and created as needs roto. Had to match 1:1 for VFX Vendor.
Shot 3: Insurgent - Big Push
  • Nuke, Proprietary Stereo Software
  • Cleanplated character to character, and character to background. Matched Motion Blur. Modified existing Roto, and created as needs roto. Placed elements into depth utilizing disparity and roto.
Shot 4: Insurgent - Khan Walk SL to SR
  • Nuke, Proprietary Stereo Software
  • Cleanplated FG elements off character, and character off background. Removed reflections of window off BG. Modified existing Roto, and created as needs roto. Placed elements into depth utilizing disparity and roto.
Shot 5: Insurgent - Group Walk
  • Nuke, Proprietary Stereo Software
  • Cleanplated characters off interior walls, scaffolding from interior, and building to bg. Facilitated the cleanplating of character to character with five other artists and compiled together to place elements into depth utilizing disparity and roto. Modified existing Roto, and created as needs roto.
Shot 6: Insurgent - Train Jump
  • Nuke, Proprietary Stereo Software
  • Cleanplated all FG characters off Train, cleanplated FG train off BG train. Modified existing Roto, and created as needs roto. Modified existing Roto, and created as needs roto.Placed elements into depth utilizing disparity and roto.
Shot 7: Insurgent - Top Down Run
  • Nuke, Proprietary Stereo Software
  • Cleanplated character off plate. Modified existing Roto, and created as needs roto. Placed elements into depth utilizing disparity and roto. Plate was RGBA vfx element.
Shot 8: Insurgent - Epic Jump
  • Nuke, Proprietary Stereo Software
  • Cleanplated building off building. Modified existing Roto, and created as needs roto. Placed elements into depth utilizing disparity and roto. Plate was RGBA vfx element.
Shot 9: Amazing Spiderman 1 - Wire Climb
  • Nuke, Mocha Pro
  • Cleanplated placeholder wires. Placed cleanplate into depth using generated disparity. Created Stereo Roto of hand matching natively shot stereo plate.
Shot 10: Amazing Spiderman 1 - Wire Climb
  • Nuke, Mocha Pro
  • Cleanplated character off glass. Cleanplated tracking markers, and smudges off glass. Cleanplated stand-in lizard hand off Spiderman’s hand. Placed cleanplate into depth using generated disparity. Created Stereo Roto of Spiderman and building.
Shot 11: Transformers 3 Dark of the Moon - Motion Blur Run
  • Nuke, Mocha Pro
  • Created Roto with matching feather.
Shot 12: Transformers 3 Dark of the Moon - ShaiTy Walk Talk Burning BG
  • Nuke, Mocha Pro, After Effects
  • Created Roto for characters. Cleanplated characters off BG.
Shot 13: Transformers 3 Dark of the Moon - ShaiTy Walk Talk Burning BG
  • Nuke, Mocha Pro, After Effects
  • Created Roto for characters. Cleanplated characters off BG.
Shot 14: Smurfs 1 - Smurf on a Box
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed CG asset into scene using elements provided. Placed elements into depth using disparity from proprietary stereo software.
Shot 15: Smurfs 1 - Jemma Talking
  • After Effects, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software.
Shot 16: Smurfs 1 - Excited Gargamel
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software.
Shot 17: Smurfs 1 - NPH Leaving
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software.
Shot 18: Little Mermaid 3D - Mad Flounder
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software.
Shot 19: Little Mermaid 3D - Twirling Trident
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software.
Shot 20: Little Mermaid 3D - Mad Trident
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software.
Shot 21: Top Gun 3D - Warren Skaaren
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Recreated text to match 1:1. Placed elements into depth using disparity from proprietary stereo software. Dust Busted shot.
Shot 22: Top Gun 3D - Hands up
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software. Dust Busted shot.
Shot 23: Top Gun 3D - Jets Crossing One
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software. Dust Busted shot.
Shot 24: Top Gun 3D - Cockpit
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software. Dust Busted shot.
Shot 25: Top Gun 3D - Jets Crossing Two
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software. Dust Busted shot.
Shot 26: Top Gun 3D - Radar Lock
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Recreated HUD 100% to match 1:1 to original. Placed elements into depth using disparity from proprietary stereo software. Dust Busted shot.
Shot 27: Top Gun 3D - The Bar Scene
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software. Dust Busted shot.
Shot 28: Top Gun 3D - Take my Breath Away
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software. Dust Busted shot.
Shot 29: Top Gun 3D - Let’s Go!
  • Nuke, Mocha Pro, Proprietary Stereo Software
  • Created Cleanplate and Roto for FG characters and elements. Placed elements into depth using disparity from proprietary stereo software. Dust Busted shot.